- AX Agent 내부 설정 오버레이에서 Plan Mode 도구 저장/노출 경로를 false 고정으로 정리 - 메인 설정에 남아 있던 플랜 모드 및 Plan Mode 도구 UI를 숨기고 카드 상태를 off 고정으로 정리 - Cowork/Code 상태바가 debug가 아닐 때 ToolCall/SkillCall/Paused/Resumed 이벤트로 과하게 흔들리지 않도록 조정 - claw-code parity 계획 문서와 README, DEVELOPMENT 이력을 현재 정책과 진척율 기준으로 갱신 - 검증: dotnet build src/AxCopilot/AxCopilot.csproj -c Release -v minimal -p:OutputPath=bin\\verify\\ -p:IntermediateOutputPath=obj\\verify\\ 경고 0 / 오류 0
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@@ -14327,7 +14327,7 @@ public partial class ChatWindow : Window
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llm.EnableParallelTools = ChkOverlayEnableParallelTools?.IsChecked == true;
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llm.EnableProjectRules = ChkOverlayEnableProjectRules?.IsChecked == true;
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llm.EnableAgentMemory = ChkOverlayEnableAgentMemory?.IsChecked == true;
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llm.Code.EnablePlanModeTools = ChkOverlayEnablePlanModeTools?.IsChecked == true;
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llm.Code.EnablePlanModeTools = false;
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llm.Code.EnableWorktreeTools = ChkOverlayEnableWorktreeTools?.IsChecked == true;
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llm.Code.EnableTeamTools = ChkOverlayEnableTeamTools?.IsChecked == true;
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llm.Code.EnableCronTools = ChkOverlayEnableCronTools?.IsChecked == true;
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@@ -14528,7 +14528,7 @@ public partial class ChatWindow : Window
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if (ChkOverlayEnableAgentMemory != null)
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ChkOverlayEnableAgentMemory.IsChecked = llm.EnableAgentMemory;
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if (ChkOverlayEnablePlanModeTools != null)
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ChkOverlayEnablePlanModeTools.IsChecked = llm.Code.EnablePlanModeTools;
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ChkOverlayEnablePlanModeTools.IsChecked = false;
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if (ChkOverlayEnableWorktreeTools != null)
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ChkOverlayEnableWorktreeTools.IsChecked = llm.Code.EnableWorktreeTools;
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if (ChkOverlayEnableTeamTools != null)
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@@ -15287,7 +15287,7 @@ public partial class ChatWindow : Window
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if (OverlayToggleAgentMemory != null)
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OverlayToggleAgentMemory.Visibility = showDev ? Visibility.Visible : Visibility.Collapsed;
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if (OverlayTogglePlanModeTools != null)
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OverlayTogglePlanModeTools.Visibility = showCode ? Visibility.Visible : Visibility.Collapsed;
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OverlayTogglePlanModeTools.Visibility = Visibility.Collapsed;
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if (OverlayToggleWorktreeTools != null)
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OverlayToggleWorktreeTools.Visibility = showCode ? Visibility.Visible : Visibility.Collapsed;
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if (OverlayToggleTeamTools != null)
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@@ -17913,6 +17913,8 @@ public partial class ChatWindow : Window
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private void UpdateAgentProgressBar(AgentEvent evt)
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{
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var isDebugLogLevel = string.Equals(_settings.Settings.Llm.AgentLogLevel, "debug", StringComparison.OrdinalIgnoreCase);
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switch (evt.Type)
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{
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case AgentEventType.Planning when evt.Steps is { Count: > 0 }:
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@@ -18372,6 +18374,8 @@ public partial class ChatWindow : Window
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_ => evt.ToolName,
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};
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var isDebugLogLevel = string.Equals(_settings.Settings.Llm.AgentLogLevel, "debug", StringComparison.OrdinalIgnoreCase);
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switch (evt.Type)
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{
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case AgentEventType.Thinking:
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@@ -18394,6 +18398,8 @@ public partial class ChatWindow : Window
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SetStatus(GetDecisionStatusText(evt.Summary), spinning: IsDecisionPending(evt.Summary));
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break;
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case AgentEventType.ToolCall:
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if (!isDebugLogLevel)
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break;
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SetStatus($"{toolLabel} 실행 중...", spinning: true);
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break;
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case AgentEventType.ToolResult:
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@@ -18406,6 +18412,8 @@ public partial class ChatWindow : Window
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SetStatus($"[{evt.StepCurrent}/{evt.StepTotal}] 단계 완료", spinning: true);
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break;
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case AgentEventType.SkillCall:
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if (!isDebugLogLevel)
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break;
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SetStatus($"스킬 실행 중: {TruncateForStatus(evt.Summary)}", spinning: true);
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break;
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case AgentEventType.Complete:
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@@ -18417,9 +18425,13 @@ public partial class ChatWindow : Window
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StopStatusAnimation();
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break;
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case AgentEventType.Paused:
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if (!isDebugLogLevel)
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break;
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SetStatus("⏸ 일시정지", spinning: false);
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break;
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case AgentEventType.Resumed:
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if (!isDebugLogLevel)
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break;
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SetStatus("▶ 재개됨", spinning: true);
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break;
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}
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