12 KiB
12 KiB
Claw Code Parity Plan (Rewritten)
Scope
- Align AX Copilot with claw-code quality for loop reliability, permission/hook behavior, and session durability.
Update
- Updated: 2026-04-05 15:34 (KST)
- Rebased the AX Agent improvement plan on actual
claw-coderuntime files instead of earlier AX snapshots. The reference spine is nowsrc/bootstrap/state.ts -> src/bridge/initReplBridge.ts -> src/bridge/sessionRunner.ts -> src/screens/REPL.tsx -> src/components/Messages.tsx -> src/components/StatusLine.tsx. - AX Agent work should follow that same quality order: state first, execution second, render last. UI-only fixes that bypass state/execution should be treated as temporary.
- Updated: 2026-04-05 16:55 (KST)
- Current estimated parity vs
claw-code: core execution engine82%, main chat UI68%, Cowork/Code status UX63%, internal settings linkage88%, overall AX Agent74%. - Engine-affecting settings should be handled conservatively during parity work. If a setting changes the main execution route, approval flow, or recovery behavior without representing a stable real-world user choice, it should be moved to developer-only UI or removed from user-facing surfaces.
Preserved History (Summary)
- Core loop guards and post-tool verification gates are already partially implemented.
- Plan Mode, parallel tool execution, and unknown-tool recovery are in place.
- Session restore hardening is ongoing.
Reference Map
| claw-code reference | AX apply target | completion criteria | quality criteria |
|---|---|---|---|
src/bootstrap/state.ts |
src/AxCopilot/Views/ChatWindow.xaml.cs, src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs, src/AxCopilot/Services/ChatStorageService.cs |
one canonical runtime/session state for current turn, queue, retry, execution events, and persisted snapshot | reopen/retry/queue flows do not create duplicate or blank assistant messages |
src/bridge/initReplBridge.ts |
src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs, src/AxCopilot/Services/LlmService.cs |
send/regenerate/retry/queued follow-up/slash all enter through one prepared-execution path | same input under same settings takes same execution route regardless of entry point |
src/bridge/sessionRunner.ts |
src/AxCopilot/Services/Agent/AgentLoopService.cs, src/AxCopilot/Services/Agent/AgentLoopTransitions.cs, src/AxCopilot/Services/Agent/AgentLoopTransitions.Execution.cs |
tool start/result/error/progress normalized once inside loop layer | Cowork/Code no longer flash repeated status strings or overshare debug payloads |
src/bridge/bridgeMessaging.ts |
src/AxCopilot/Views/ChatWindow.xaml.cs, src/AxCopilot/Services/Agent/AgentLoopService.cs |
inbound execution events separated from display-only events before UI render | execution event replay does not duplicate visible timeline banners |
src/screens/REPL.tsx |
src/AxCopilot/Views/ChatWindow.xaml, src/AxCopilot/Views/ChatWindow.xaml.cs |
screen state transitions, queue flow, retry flow, and composer state use shared runtime helpers | window resize, queue chaining, and retry feel stable instead of UI-patched |
src/components/Messages.tsx |
src/AxCopilot/Views/ChatWindow.xaml.cs |
timeline derives from normalized conversation/session state only | no token-only completions, blank cards, or direct injected duplicates |
src/components/StatusLine.tsx |
src/AxCopilot/Views/ChatWindow.xaml, src/AxCopilot/Views/ChatWindow.xaml.cs |
status strip computed from debounced runtime state, not multiple imperative refresh calls | metadata stays lightweight and does not overpower message timeline |
AX Agent Improvement Phases
Phase A. Runtime State Canonicalization
- Reference:
src/bootstrap/state.ts - AX apply location:
src/AxCopilot/Views/ChatWindow.xaml.cs,src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs,src/AxCopilot/Services/ChatStorageService.cs - Completion criteria:
Chat,Cowork,Codeall update one shared runtime/session state model.- queue, retry, post-compaction, and execution-event state can be restored after reopen.
- Quality criteria:
- reopening a conversation reproduces the same visible timeline without extra assistant cards.
- queue and execution badges remain in sync with the stored conversation.
Phase B. Prepared Execution Unification
- Reference:
src/bridge/initReplBridge.ts - AX apply location:
src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs,src/AxCopilot/Services/LlmService.cs - Completion criteria:
- prompt stack assembly, execution mode choice, and final assistant commit are engine-owned.
- send/regenerate/retry/queued follow-up/slash flows all call the same preparation API.
- Quality criteria:
- behavior is deterministic per tab/settings combination.
- UI stops building different prompt stacks for the same conversation state.
Phase C. AgentLoop Event Normalization
- Reference:
src/bridge/sessionRunner.ts,src/bridge/bridgeMessaging.ts - AX apply location:
src/AxCopilot/Services/Agent/AgentLoopService.cs,src/AxCopilot/Services/Agent/AgentLoopTransitions.cs,src/AxCopilot/Services/Agent/AgentLoopTransitions.Execution.cs - Completion criteria:
- loop events are normalized into bounded activity/event records before UI consumption.
- permission requests, failure states, retries, and completion states use a stable event shape.
- Quality criteria:
- Cowork/Code no longer flash rapidly during long-running tool sequences.
- file path/debug detail remains collapsed by default.
Phase D. Timeline Render Parity
- Reference:
src/screens/REPL.tsx,src/components/Messages.tsx - AX apply location:
src/AxCopilot/Views/ChatWindow.xaml,src/AxCopilot/Views/ChatWindow.xaml.cs - Completion criteria:
- assistant/user messages, execution logs, compact boundaries, and queue summaries are rendered from one derived timeline model.
- direct imperative bubble injection is removed from normal send/regenerate/retry flows.
- Quality criteria:
- no blank assistant cards.
- no token-only completion without visible content.
- no duplicate event banners after re-render.
Phase E. Composer and Status Strip Simplification
- Reference:
src/screens/REPL.tsx,src/components/StatusLine.tsx - AX apply location:
src/AxCopilot/Views/ChatWindow.xaml,src/AxCopilot/Views/ChatWindow.xaml.cs - Completion criteria:
- composer height grows only on explicit line breaks.
- status strip, queue summary, and runtime activity all use debounced runtime updates.
- Chat/Cowork/Code share one responsive width calculation policy.
- Quality criteria:
- resizing feels natural.
- composer does not keep growing after send.
- metadata remains subordinate to the message timeline.
Phase F. Recovery, Resume, and Verification
- Reference:
src/bootstrap/state.ts,src/bridge/sessionRunner.ts,src/screens/REPL.tsx - AX apply location:
src/AxCopilot/Views/ChatWindow.xaml.cs,src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs,src/AxCopilot/Services/ChatStorageService.cs - Completion criteria:
- reopen after interruption keeps queue, runtime summary, and latest visible assistant state consistent.
- retry-last and regenerate do not depend on mutating
InputBox.Text. - all three tabs pass reopen/retry/manual compact/manual stop/manual resume scenarios.
- Quality criteria:
- stored conversation and rendered conversation stay identical after restore.
- final reopened state matches the last completed runtime state.
Execution Tracks
- Hook contract parity
- Structured hook output support (
updatedInput,updatedPermissions,additionalContext). - Runtime gating through settings toggles.
- Session/state parity
- Deterministic run resume rules.
- Stable jsonl event schema + replay compatibility.
- Recovery parity
- Failure-type classification and standardized retry guidance.
- Reduced repeated wrong-tool loops.
- Completion parity
- Evidence-based finalization criteria for code/document tasks.
Done Criteria
- Internal parity scenarios pass target threshold.
- Resume/replay failures: zero.
dotnet buildwarnings/errors: zero.
Validation Matrix
- Build:
dotnet build src/AxCopilot/AxCopilot.csproj -c Release -v minimal -p:OutputPath=bin\\verify\\ -p:IntermediateOutputPath=obj\\verify\\ - Manual scenario 1: Chat send -> answer visible -> retry -> regenerate -> reopen conversation
- Manual scenario 2: Cowork tool run -> progress summary -> completion -> queue next request -> reopen
- Manual scenario 3: Code task with execution log noise -> completion -> compact -> next turn -> reopen
- Manual scenario 4: AX Agent internal settings change -> immediate runtime reflection without layout regression
Current Snapshot
- Updated: 2026-04-05 19:42 (KST)
- Estimated parity:
- Core engine:
89% - Main transcript UI:
96% - Cowork/Code runtime UX:
92% - Internal settings linkage:
88% - Overall AX Agent parity:
93%
- Core engine:
Remaining Gaps
- Prompt lifecycle parity
claw-codereference:src/utils/handlePromptSubmit.ts,src/utils/processUserInput/processTextPrompt.ts- AX gap:
send / retry / regenerateare mostly unified, butslash / compact 후 다음 턴 / 일부 queue 후처리는 아직ChatWindow.xaml.cs에서 UI 상태를 먼저 만지는 구간이 남아 있습니다.- 목표는 모든 입력 진입점이
AxAgentExecutionEngine의 동일한 prepare/execute/finalize 축만 타게 만드는 것입니다.
- Plan / approval rendering parity
claw-codereference:src/components/messages/PlanApprovalMessage.tsx- AX gap:
- 기본 transcript에서는 compact pill 위주로 줄였지만, 승인/계획 결과 표현이 아직
Popup/Window + WPF 카드와 섞여 있습니다. - 목표는 “본문 우선 + 필요 시 열기” 기준으로 더 단일한 timeline 언어로 수렴시키는 것입니다.
- 기본 transcript에서는 compact pill 위주로 줄였지만, 승인/계획 결과 표현이 아직
- Status line / composer parity
claw-codereference:src/components/StatusLine.tsx,src/components/PromptInput/PromptInput.tsx- AX gap:
- 하단 상태바와 composer 옵션은 많이 줄었지만, 상태 메타가 여전히 분산돼 있고 일부 토글/빠른 설정이 별도 행으로 남아 있습니다.
- 목표는 transcript 하단의 작업 바 한 축으로 더 압축하는 것입니다.
- Runtime event density parity
claw-codereference:src/bridge/sessionRunner.ts,src/components/StatusNotices.tsx- AX gap:
- non-debug 기본 로그는 줄었지만, 일부 Cowork/Code 이벤트는 여전히 timeline을 자주 흔듭니다.
- 목표는
permission / tool / error / complete / paused / resumed를 더 안정된 event shape로 정규화하는 것입니다.
Settings Review
- Remove candidate:
PlanMode- current state: UI에서는 사실상 제거됐지만
AppSettings,SettingsViewModel,AppStateService,AgentLoopService잔재가 남아 있음 - rationale: 현재 정책이
off고정이라 사용자 선택값이 엔진에 의미 있게 기여하지 않음
- current state: UI에서는 사실상 제거됐지만
- Move to developer-only candidate:
FreeTierDelaySeconds- rationale: 일반 사용자가 조정할 이유가 적고 엔진 지연 정책에 직접 영향
MaxAgentIterationsMaxRetryOnError- rationale: 핵심 실행 루프 품질에 직접 영향하는 런타임 튜닝값
- Keep as runtime-critical:
OperationModeMaxContextTokensContextCompactTriggerPercentEnableProactiveContextCompactEnableCoworkVerificationEnableCodeVerificationCode.EnablePlanModeTools / EnableWorktreeTools / EnableTeamTools / EnableCronTools
Known UX / Performance Risks
- Topic preset hover flicker was caused by duplicate hover systems:
- custom hover label
- default WPF
ToolTip
- AX fix:
- remove default
ToolTipfrom topic cards and keep a single hover label path
- remove default
- Remaining runtime performance review targets:
RefreshContextUsageVisual()frequencyBuildTopicButtons()rebuild frequencyOnAgentEventtimeline churn during long Cowork/Code runs