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- AX Agent 내부 설정 오버레이에서 Plan Mode 도구 저장/노출 경로를 false 고정으로 정리 - 메인 설정에 남아 있던 플랜 모드 및 Plan Mode 도구 UI를 숨기고 카드 상태를 off 고정으로 정리 - Cowork/Code 상태바가 debug가 아닐 때 ToolCall/SkillCall/Paused/Resumed 이벤트로 과하게 흔들리지 않도록 조정 - claw-code parity 계획 문서와 README, DEVELOPMENT 이력을 현재 정책과 진척율 기준으로 갱신 - 검증: dotnet build src/AxCopilot/AxCopilot.csproj -c Release -v minimal -p:OutputPath=bin\\verify\\ -p:IntermediateOutputPath=obj\\verify\\ 경고 0 / 오류 0
192 lines
12 KiB
Markdown
192 lines
12 KiB
Markdown
# Claw Code Parity Plan (Rewritten)
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## Scope
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- Align AX Copilot with claw-code quality for loop reliability, permission/hook behavior, and session durability.
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## Update
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- Updated: 2026-04-05 15:34 (KST)
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- Rebased the AX Agent improvement plan on actual `claw-code` runtime files instead of earlier AX snapshots. The reference spine is now `src/bootstrap/state.ts -> src/bridge/initReplBridge.ts -> src/bridge/sessionRunner.ts -> src/screens/REPL.tsx -> src/components/Messages.tsx -> src/components/StatusLine.tsx`.
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- AX Agent work should follow that same quality order: state first, execution second, render last. UI-only fixes that bypass state/execution should be treated as temporary.
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- Updated: 2026-04-05 16:55 (KST)
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- Current estimated parity vs `claw-code`: core execution engine `82%`, main chat UI `68%`, Cowork/Code status UX `63%`, internal settings linkage `88%`, overall AX Agent `74%`.
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- Engine-affecting settings should be handled conservatively during parity work. If a setting changes the main execution route, approval flow, or recovery behavior without representing a stable real-world user choice, it should be moved to developer-only UI or removed from user-facing surfaces.
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## Preserved History (Summary)
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- Core loop guards and post-tool verification gates are already partially implemented.
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- Plan Mode, parallel tool execution, and unknown-tool recovery are in place.
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- Session restore hardening is ongoing.
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## Reference Map
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| claw-code reference | AX apply target | completion criteria | quality criteria |
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| `src/bootstrap/state.ts` | `src/AxCopilot/Views/ChatWindow.xaml.cs`, `src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs`, `src/AxCopilot/Services/ChatStorageService.cs` | one canonical runtime/session state for current turn, queue, retry, execution events, and persisted snapshot | reopen/retry/queue flows do not create duplicate or blank assistant messages |
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| `src/bridge/initReplBridge.ts` | `src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs`, `src/AxCopilot/Services/LlmService.cs` | send/regenerate/retry/queued follow-up/slash all enter through one prepared-execution path | same input under same settings takes same execution route regardless of entry point |
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| `src/bridge/sessionRunner.ts` | `src/AxCopilot/Services/Agent/AgentLoopService.cs`, `src/AxCopilot/Services/Agent/AgentLoopTransitions.cs`, `src/AxCopilot/Services/Agent/AgentLoopTransitions.Execution.cs` | tool start/result/error/progress normalized once inside loop layer | Cowork/Code no longer flash repeated status strings or overshare debug payloads |
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| `src/bridge/bridgeMessaging.ts` | `src/AxCopilot/Views/ChatWindow.xaml.cs`, `src/AxCopilot/Services/Agent/AgentLoopService.cs` | inbound execution events separated from display-only events before UI render | execution event replay does not duplicate visible timeline banners |
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| `src/screens/REPL.tsx` | `src/AxCopilot/Views/ChatWindow.xaml`, `src/AxCopilot/Views/ChatWindow.xaml.cs` | screen state transitions, queue flow, retry flow, and composer state use shared runtime helpers | window resize, queue chaining, and retry feel stable instead of UI-patched |
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| `src/components/Messages.tsx` | `src/AxCopilot/Views/ChatWindow.xaml.cs` | timeline derives from normalized conversation/session state only | no token-only completions, blank cards, or direct injected duplicates |
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| `src/components/StatusLine.tsx` | `src/AxCopilot/Views/ChatWindow.xaml`, `src/AxCopilot/Views/ChatWindow.xaml.cs` | status strip computed from debounced runtime state, not multiple imperative refresh calls | metadata stays lightweight and does not overpower message timeline |
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## AX Agent Improvement Phases
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### Phase A. Runtime State Canonicalization
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- Reference: `src/bootstrap/state.ts`
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- AX apply location: `src/AxCopilot/Views/ChatWindow.xaml.cs`, `src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs`, `src/AxCopilot/Services/ChatStorageService.cs`
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- Completion criteria:
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- `Chat`, `Cowork`, `Code` all update one shared runtime/session state model.
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- queue, retry, post-compaction, and execution-event state can be restored after reopen.
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- Quality criteria:
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- reopening a conversation reproduces the same visible timeline without extra assistant cards.
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- queue and execution badges remain in sync with the stored conversation.
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### Phase B. Prepared Execution Unification
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- Reference: `src/bridge/initReplBridge.ts`
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- AX apply location: `src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs`, `src/AxCopilot/Services/LlmService.cs`
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- Completion criteria:
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- prompt stack assembly, execution mode choice, and final assistant commit are engine-owned.
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- send/regenerate/retry/queued follow-up/slash flows all call the same preparation API.
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- Quality criteria:
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- behavior is deterministic per tab/settings combination.
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- UI stops building different prompt stacks for the same conversation state.
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### Phase C. AgentLoop Event Normalization
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- Reference: `src/bridge/sessionRunner.ts`, `src/bridge/bridgeMessaging.ts`
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- AX apply location: `src/AxCopilot/Services/Agent/AgentLoopService.cs`, `src/AxCopilot/Services/Agent/AgentLoopTransitions.cs`, `src/AxCopilot/Services/Agent/AgentLoopTransitions.Execution.cs`
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- Completion criteria:
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- loop events are normalized into bounded activity/event records before UI consumption.
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- permission requests, failure states, retries, and completion states use a stable event shape.
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- Quality criteria:
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- Cowork/Code no longer flash rapidly during long-running tool sequences.
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- file path/debug detail remains collapsed by default.
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### Phase D. Timeline Render Parity
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- Reference: `src/screens/REPL.tsx`, `src/components/Messages.tsx`
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- AX apply location: `src/AxCopilot/Views/ChatWindow.xaml`, `src/AxCopilot/Views/ChatWindow.xaml.cs`
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- Completion criteria:
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- assistant/user messages, execution logs, compact boundaries, and queue summaries are rendered from one derived timeline model.
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- direct imperative bubble injection is removed from normal send/regenerate/retry flows.
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- Quality criteria:
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- no blank assistant cards.
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- no token-only completion without visible content.
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- no duplicate event banners after re-render.
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### Phase E. Composer and Status Strip Simplification
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- Reference: `src/screens/REPL.tsx`, `src/components/StatusLine.tsx`
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- AX apply location: `src/AxCopilot/Views/ChatWindow.xaml`, `src/AxCopilot/Views/ChatWindow.xaml.cs`
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- Completion criteria:
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- composer height grows only on explicit line breaks.
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- status strip, queue summary, and runtime activity all use debounced runtime updates.
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- Chat/Cowork/Code share one responsive width calculation policy.
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- Quality criteria:
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- resizing feels natural.
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- composer does not keep growing after send.
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- metadata remains subordinate to the message timeline.
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### Phase F. Recovery, Resume, and Verification
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- Reference: `src/bootstrap/state.ts`, `src/bridge/sessionRunner.ts`, `src/screens/REPL.tsx`
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- AX apply location: `src/AxCopilot/Views/ChatWindow.xaml.cs`, `src/AxCopilot/Services/Agent/AxAgentExecutionEngine.cs`, `src/AxCopilot/Services/ChatStorageService.cs`
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- Completion criteria:
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- reopen after interruption keeps queue, runtime summary, and latest visible assistant state consistent.
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- retry-last and regenerate do not depend on mutating `InputBox.Text`.
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- all three tabs pass reopen/retry/manual compact/manual stop/manual resume scenarios.
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- Quality criteria:
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- stored conversation and rendered conversation stay identical after restore.
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- final reopened state matches the last completed runtime state.
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## Execution Tracks
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1. Hook contract parity
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- Structured hook output support (`updatedInput`, `updatedPermissions`, `additionalContext`).
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- Runtime gating through settings toggles.
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2. Session/state parity
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- Deterministic run resume rules.
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- Stable jsonl event schema + replay compatibility.
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3. Recovery parity
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- Failure-type classification and standardized retry guidance.
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- Reduced repeated wrong-tool loops.
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4. Completion parity
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- Evidence-based finalization criteria for code/document tasks.
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## Done Criteria
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- Internal parity scenarios pass target threshold.
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- Resume/replay failures: zero.
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- `dotnet build` warnings/errors: zero.
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## Validation Matrix
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- Build: `dotnet build src/AxCopilot/AxCopilot.csproj -c Release -v minimal -p:OutputPath=bin\\verify\\ -p:IntermediateOutputPath=obj\\verify\\`
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- Manual scenario 1: Chat send -> answer visible -> retry -> regenerate -> reopen conversation
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- Manual scenario 2: Cowork tool run -> progress summary -> completion -> queue next request -> reopen
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- Manual scenario 3: Code task with execution log noise -> completion -> compact -> next turn -> reopen
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- Manual scenario 4: AX Agent internal settings change -> immediate runtime reflection without layout regression
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## Current Snapshot
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- Updated: 2026-04-05 19:42 (KST)
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- Estimated parity:
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- Core engine: `89%`
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- Main transcript UI: `96%`
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- Cowork/Code runtime UX: `92%`
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- Internal settings linkage: `88%`
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- Overall AX Agent parity: `93%`
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## Remaining Gaps
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1. Prompt lifecycle parity
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- `claw-code` reference: `src/utils/handlePromptSubmit.ts`, `src/utils/processUserInput/processTextPrompt.ts`
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- AX gap:
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- `send / retry / regenerate` are mostly unified, but `slash / compact 후 다음 턴 / 일부 queue 후처리`는 아직 `ChatWindow.xaml.cs`에서 UI 상태를 먼저 만지는 구간이 남아 있습니다.
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- 목표는 모든 입력 진입점이 `AxAgentExecutionEngine`의 동일한 prepare/execute/finalize 축만 타게 만드는 것입니다.
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2. Plan / approval rendering parity
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- `claw-code` reference: `src/components/messages/PlanApprovalMessage.tsx`
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- AX gap:
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- 기본 transcript에서는 compact pill 위주로 줄였지만, 승인/계획 결과 표현이 아직 `Popup/Window + WPF 카드`와 섞여 있습니다.
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- 목표는 “본문 우선 + 필요 시 열기” 기준으로 더 단일한 timeline 언어로 수렴시키는 것입니다.
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3. Status line / composer parity
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- `claw-code` reference: `src/components/StatusLine.tsx`, `src/components/PromptInput/PromptInput.tsx`
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- AX gap:
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- 하단 상태바와 composer 옵션은 많이 줄었지만, 상태 메타가 여전히 분산돼 있고 일부 토글/빠른 설정이 별도 행으로 남아 있습니다.
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- 목표는 transcript 하단의 작업 바 한 축으로 더 압축하는 것입니다.
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4. Runtime event density parity
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- `claw-code` reference: `src/bridge/sessionRunner.ts`, `src/components/StatusNotices.tsx`
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- AX gap:
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- non-debug 기본 로그는 줄었지만, 일부 Cowork/Code 이벤트는 여전히 timeline을 자주 흔듭니다.
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- 목표는 `permission / tool / error / complete / paused / resumed`를 더 안정된 event shape로 정규화하는 것입니다.
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## Settings Review
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- Remove candidate:
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- `PlanMode`
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- current state: 사용자 노출 UI와 저장 경로는 `off` 고정으로 정리됐지만 `AppSettings`, `SettingsViewModel`, `AppStateService` 타입 잔재가 남아 있음
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- rationale: 현재 정책이 `off` 고정이라 사용자 선택값이 엔진에 의미 있게 기여하지 않음
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- `Code.EnablePlanModeTools`
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- current state: UI/저장 경로는 `false` 고정으로 정리됐지만 모델/설정 타입에 잔재가 남아 있음
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- rationale: 현재 엔진 정책에서 실제 실행 경로를 더 이상 바꾸지 않음
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- Move to developer-only candidate:
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- `FreeTierDelaySeconds`
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- rationale: 일반 사용자가 조정할 이유가 적고 엔진 지연 정책에 직접 영향
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- `MaxAgentIterations`
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- `MaxRetryOnError`
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- rationale: 핵심 실행 루프 품질에 직접 영향하는 런타임 튜닝값
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- Keep as runtime-critical:
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- `OperationMode`
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- `MaxContextTokens`
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- `ContextCompactTriggerPercent`
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- `EnableProactiveContextCompact`
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- `EnableCoworkVerification`
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- `EnableCodeVerification`
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- `Code.EnableWorktreeTools / EnableTeamTools / EnableCronTools`
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## Known UX / Performance Risks
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- Topic preset hover flicker was caused by duplicate hover systems:
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- custom hover label
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- default WPF `ToolTip`
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- AX fix:
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- remove default `ToolTip` from topic cards and keep a single hover label path
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- Remaining runtime performance review targets:
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- `RefreshContextUsageVisual()` frequency
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- `BuildTopicButtons()` rebuild frequency
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- `OnAgentEvent` timeline churn during long Cowork/Code runs
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